5
on 5 Basketball League
Spring 2006
Men's & Women's Divisions
RULE I - GENERAL
RULES
1. Millsaps Intramural Basketball will be played according to the 2006-2007
National Federation of State High School Basketball Rulebook (NFSH - High
School). The following are highlighted rules and exceptions to the NFHS
Basketball Rule Book.
2. All players must
show their current valid MILLSAPS-ID. NO ID NO PLAY!!!
3. All teams, players, and spectators will be subject to current rules
and regulations as stated in the Intramural Guidelines and NFSH rule book.
RULE II - TIME
FACTOR AND GRACE PERIOD
1. Game Length: Games will consist of two 18 minute halves (the clock
will only stop for time-outs, protests, and injuries). During the last
2 minutes of the second half only the clock will stop on all fouls, out-of-bounds,
and whistles.
2. Grace period will
consist of ten minutes. Any teams arriving after the ten minute grace
period will receive a forfeit and a $20 fee.
3. Time Outs: Three
per team per game - duration 1 minute in length. Time outs do carry over.
If a team has no time-outs and calls for one, a two shot technical foul
will be assessed, plus possession of the ball to the non-violating team
at the division line (you "buy" a time-out for a technical).
4. Games that end
in a tie during regular season will be recorded as such, NO overtime during
regular season.
5. OVERTIME: During
the tournament if a game ends in a tie then overtime periods will be played.
A new jumpball will take place. Overtime will be 5 minutes in length,
running time. The clock will stop in the last 2 minutes for fouls, and
out-of bounds, as well as time-outs, injuries, and protests. Overtime
periods shall be repeated until a winner is determined. Also, each team
will be given one additional time-out.
6. MERCY RULE: If
a team is ahead by 25 or more points (Coed included) at the two minute
mark in the last half, or sometime after, the game shall end by Mercy
Rule.
RULE III - PLAYERS
1. A team shall play with five players. A co-ed team must play with two
players of one sex and three of the other. Men and Women teams may start
with as few as four players. Co-Ed teams must have at least two players
of each sex on the court at any given time, but never one more of either
sex.
2. All players must
sign in with the officials prior to playing. Late players may be added
to the scoresheet at anytime; although a new player will have to wait
for a dead ball situation to enter the game. Any player who enters the
game without checking in will be assessed a technical foul.
3. Substitutions have
to wait until a dead ball and may enter the game ONLY after the official
"beckons" them in. NO substitutions may be made "on the
fly," if so a technical foul shall be called.
4. Participants must
wear basketball or tennis shoes and gym clothes - jogging shoes or shoes
that mark the floor will not be permitted. All players are encouraged
to carry in gym shoes to be worn during play. Players wearing any kind
of gym shoe causing marking problems will be asked to leave the facility,
and clean or replace their shoes.
5. PLAYERS ARE NOT
ALLOWED TO WEAR JEWELRY. (EYEBROW RINGS, WATCHES, BRACLETS, NECKLACES,
EARRINGS, ETC.) COVERING THE ITEM WITH TAPE IS NOT ACCEPTABLE, AS IT DOES
NOT PREVENT THE POSSIBILITY OF INJURY.
6. All players must
have a visible number on their shirt. If teams do not have numbers the
Intramural Sports program will provide, on loan, numbered pennies that
MUST be worn. Teams or players with no numbers will not be permitted to
participate.
RULE IV - PLAYING RULES
1. Five second rule (close guarding player with ball) will be in affect.
2. The alternate possession
rule will be used.
3. Three (3) point
shots will be used for intramural play.
4. Dunking will be
allowing but if there is hanging on the rim it will be a technical foul
unless to prevent injury.
5. Intentional and
technical fouls will result in 2 free throws for the non-violating team,
plus possession
6. Fouls occurring
when a player attempts to gain an advantage offensively or defensively.
a) Illegal use of hands, arms, legs, feet, and/or torso.
b) Pushing, holding, grabbing, and/or hooking an opponent.
7. A player must leave
the game upon her/his fifth personal foul. Technical and player control
fouls will be counted as personal fouls and as team fouls. After two technical
fouls a player is automatically ejected
a) A one-and-one bonus shot begins on the seventh team foul.
b) Two shot bonus will begin on the tenth foul.
c) No foul shots for player control fouls.
8. The official, scorekeeper,
and/or supervisor has the discretion to penalize any individual for unsportsmanlike
conduct. A technical foul may be assessed followed by a possible ejection.
9. The scorekeepers
record is official.
10. FOUL SHOTS: No
player may move into the restricted area (the key) until the ball hits
the rim. Players outside the lane area may not cross the foul line extended
nor the three-point arch until the ball hits the rim.
11. Co-Rec. Scoring:
Men's field goals are worth 2 points each and women's are worth 3 points.
Men's three point shots are worth 3 points each while women's are worth
4 points.
RULE VI - PENALTIES
FOR FOULS
¢ Missed basket
= 2 shots awarded
¢ Missed basket by a woman = 3 shots (Coed Only)
¢ Made basket = 1 shot awarded
¢ Missed 3-point = 3 shots awarded
¢ Missed 3-point by a woman = 4 shots awarded (Coed Only)
¢ Made 3-point = 1 shot awarded
¢ Before 7th team foul = award possession of ball at nearest spot
¢ On or after 7th team foul = bonus 1 + 1 award
¢ On or after 10th team foul = 2 free throws
¢ Intentional fouls = 2 shots and possession at spot of foul
¢ Technical fouls = 2 shots and possession at half court
YELLOW / RED CARD
SYSTEM
This system will be used to control player, coach, and bench personnel
in regards to unsportsmanlike conduct, rough play, and improper behavior.
1. When cautioning
a player, coach, bench, or other personnel, an official OR supervisor
shall display a yellow card and indicate the person concerned. Please
note that in some cases an actual yellow or red card may not be physically
displayed, rather a verbal indication given concerning the card given.
2. A player receiving a yellow card will be removed from the game and
replaced with a legal available player for one play.
3. If the original player refuses to leave the filed/court, then the official
OR supervisor may issue a red card and eject the player from the game.
4. If after the red card has been displayed and the player still has refused
to leave the field/court, then the team may forfeit the contest.
Any second yellow
card displayed on the same player in the same game will be equivalent
to a red card. Whenever a red card is given it is an automatic ejection
***The Intramural Office Reserves the right to put into effect any new
ruling regarding Intramural policies and unsportsmanlike conduct.
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