Volleyball
Volleyball League
Spring 2006
Men's, Women's & Co-ed Divisions

RULES/GUIDELINES

1) Prior to the game, players must check-in at scorers table with the Intramural Supervisor or Intramural Staff on duty. All Intramural participants MUST have one of the following forms of identification to play.
a. Valid Millsaps College Student ID.
b. Valid Faculty/Staff ID with a photo ID.
c. Alumni may present a drivers license.

2) All games will be played in the Hall Activities Center or downstairs in the main gym. Teams are expected to report to their court 10 minutes before game time.

3) NO TOBACCO, FOOD OR BEVERAGES allowed in the main courts of the Hall Activities Center. Water bottles are allowed if they have a secure top.

4) The Intramural Program will provide game volleyballs which can be checked out at the Front Desk of the Hall Activities Center. You must have your Millsaps ID to check equipment out!

5) Ejection's: Any form of physical combat (punching, kicking, etc.) at any time during one's use of the facility while a Intramural event is taking place will result in immediate ejection with further action taken on an individual basis. The officials of each game may eject any player or bystander for inappropriate behavior at any time. It is the responsibility of the team captain to make sure ejected players leave the area. Ejected players must be out of sight and sound within one minute or a forfeit may be declared.

6) Sportsmanship: All team members, coaches, and spectators are subject to sportsmanship rules as stated in the Intramural Guidelines. Each team's sportsmanship will be evaluated by Intramural officials and scorekeepers assigned to the game. Captains will have the opportunity to see their team's sportsmanship total at the end of each game. Teams may total 4 sportsmanship points each game. A team must average a "3" to be eligible for playoffs.

7) If a team forfeits a game, they must pay a forfeit fee of $20.00. Teams become ineligible for playoffs until they pay the forfeit fee.

8) Rosters: Changes may be made to the roster during the season up until the last regular scheduled game. After that roster become "frozen" and no changes can take place.

9) Each team will get 1 time out per match. Each time out will be 1 minute in length.


RULES OF PLAY

The 2006-2007 National Federation Rules Book will govern all play except for the rules mentioned below.

1) A team shall consist of 6 players. A team may start with a minimum of 4 players to avoid a forfeit. In COED, a team consists of 3 men and 3 women. If the team starts with four players, two players must be women. A team cannot play with fewer than 4 players. A team may begin with 5 players, three of which must be female.


2) A coin toss before the first game will determine which team will serve to begin the match. The winner of the coin toss has the option to serve or choose a court. Service and court will alternate for the second game, with the team receiving in the first game serving to begin the second. An additional coin toss will determine service for the third game.

3) In COREC, if 6 players are on the court, there must always be a man and a woman positioned next to each other. The figure below shows positioning. If there is 2 of the same gender next to each other, a side-out will be given to the team. Once the ball is served, players are unrestricted, except that back-line players can neither spike nor block in front of the spiking (ten foot) line.

______________NET_____________

Woman---------Man---------Woman

Man-----------Woman------------Man

4) A game shall consist of 25 points with rallying scoring. The third game may be played and will always be scored via rally points. The team that wins two games out of three will determine the winner of the match.

5) Serving:
a. A serve must be clearly hit and not pushed or thrown.
b. Serves may be underhand or overhand.
c. The ball must be served from behind the service line.
d. A side-out is declared when a service hits any part of the net.
e. A serve cannot be blocked or attacked (spiked) by the receiving team.
f. If the serve touches the net, inside the antennas (sidelines), IT IS LIVE and must be played. The ball will be deemed out of play if it hits a post, net support, or the net outside of the court boundary.


6) Spiking / attacking and blocking:
Any front-line player may spike/attack or block. Teams having less than six players are still considered to have three front-line players. For four players, the player that served last is the back-line player and for five players, the last server and the player to his/her left are back-line players. Back-line players may not spike/attack or block in front of the 10-foot line.

7) If a player touches a ball or a ball touches a player, it is considered as a play or hit. If players touch the ball simultaneously, it is considered as one play or hit. After teammates hit the ball at the same time, it is considered one hit and either player may play the ball again.

8) A ball touching any part of the boundary line is in bounds. It is permissible to run out of bounds to play a ball as long as no hazards are encountered.

9) Players may step on the center line when making a play, but they may not step completely over it.

10) Players are not permitted to hold or scoop the ball. The ball cannot visibly come to rest on the players' hands, fingers, or any other part of the body, according to the official's judgment.

11) A player may not make successive hits of the ball, except after playing an attack and touching the ball on a block attempt.

12) Substitutions will be unlimited. Substitutes may only enter at the server position. In COREC, men must substitute for men and women must substitute for women.

13) Balls that hit the ceiling or any other obstruction may be played provided that the ball comes down on the side of the team that hit the ball into the obstruction and that team has another legal hit available.


***The Intramural Office Reserves the right to put into effect any new ruling regarding Intramural policies and unsportsmanlike conduct.